The first step is to get the local node transformation. > "Computing Transformation Matrices" ( ). SDK Programmer's Guide -> Nodes and the Scene Graph -> FBX Nodes Make sure you read the relevant section in the FBX Transformation matrices you need to realize that there are two differentįormulas used depending on whether the current file is a Maya scene or related to ClassId when using the GetSrcObject or FindMember functions) make sure you link to "libfbxsdk-md.lib" instead of "libfbxsdk.lib". Here are some little tips based on my current experience with the FBX SDK (2014.1): set C/C++ Code Generation options for glfw project: Select correct runtime library.open generated GLFW.sln (located in output directory as specified above).make sure "BUILD_SHARED_LIBS" is also disabled. ![]()
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